Below you will find comprehensive documentation for using Spine. Other resources for getting help include the Spine FAQ and Spine forum.
Spine Editor
- Spine User Guide
Learn how to use all of Spine's editor features, from start to finish. - Tutorial Videos
These videos provide a visual, hands-on alternative to learning how to use Spine. - Cheat Sheet
Many of the hotkeys available in Spine in a condensed form. - Changelog
Details about what’s new in each version of the editor. - Roadmap
See our plans and development progress for both the Spine editor and Spine Runtimes, subscribe for issue status notifications, and submit your own issues, ideas, and bug reports.
Check Out This Tutorial. Spine is a 2D animation package that aims to make the animation workflow easier. It pairs nicely with GameMaker and can greatly boost your productivity when it comes to animation. Spine packs a variety of tools and you’ll learn many of them here. When you’re done, you can export your work it and use it in GameMaker. DragonBones is a 2D game animation and righ media content creative platform for designer. It provides 2D animation solution and motion comic solution. It contains a integrated creative tool DragonBones Pro, Flash Pro plugin for animation export and lots of runtime libraries for game engines and platforms. Skins allow all the bones and animations for a skeleton to be reused with a different set of attachments. This greatly reduces the effort needed for multiple characters that have similar bones and animations. The key to skins is the Skin Placeholder. A skin placeholder is an attachment which goes under a slot in the tree, like any other attachment.
Spine Animation Tutorial Free
Spine Runtimes
Spine Animation Tutorial Youtube
- Spine Runtimes Guide
Learn how to load, render, and manipulate skeletons in your applications using the Spine Runtimes. - Using the spine-unity runtime
How to use Spine with Unity. - Using the spine-c runtime
How to use Spine via the generic C runtime and integrate it into your engine. - Skeleton Viewer
A tool to load and display exported skeleton data. - Spine Runtime terminology
Terminology used throughout the Spine Runtimes. - JSON format
Runtimes load this data to display animations. Spine imports this format, allowing interoperability with other tools. - Binary format
Runtimes load this data to display animations. Spine imports this format, allowing interoperability with other tools. - Atlas format
Runtimes load this data to display images efficiently. - Super Spineboy
An example platformer game showing how Spine can be used. All code and assets are included.